May 25th, 2008
I’ve been running brokenfunction.com for four years now. Time flies.
May 14th, 2008
My family didn’t really get a computer until 1999. It had Windows 98 and it was beautiful. I’ve come quite a way in less than 10 years I think. There was another computer though from my early childhood, and when I accidentally stumbled upon this page I instantly recognized it.
That computer is older than I am! I can still remember the incessent grinding it made whenever it accessed the disk, and the silly educational games I would sometimes play on it. I wish I had some cool programmer stories about figuring out how to program on the thing, but I don’t. And to be honest, I’m pretty sure I was more into my Super Nintendo at the time.
May 5th, 2008
I love the guys at pixeljam, they’re what’s right with the Flash game world.
They have a new game, and it even has multiplayer. Dino Run. Nothing quite like it I assure you, its well made but simple, and fits very well into the ADD world of Flash games. I’ve been a beta tester for the game and its pretty fun.
Adobe has started something called the Open Screen Project. They’re going to do 4 things as part of this.
- Removing restrictions on use of the SWF and FLV/F4V specifications
- Publishing the device porting layer APIs for Adobe Flash Player
- Publishing the Adobe FlashÂ® Castâ„¢ protocol and the AMF protocol for robust data services
- Removing licensing fees â€“ making next major releases of Adobe Flash Player and Adobe AIR for devices free
This is the way the winds are blowing anyway, but regardless it’s a great step forward. The most important thing I see is that the Flash specifications no longer require the reader to not make a Flash Player based on them, allowing the proliferation of open-source alternatives. Since the offical player can also be freely ported to different environments as well, it looks like Flash is, and will remain, the standard.