Mega Man 9
July 11th, 2008
It looks so much like an NES game I suspect its actually running on an emulator. A brand new Mega Man game running on an emulator. Life is good.
Dino Run
May 5th, 2008
I love the guys at pixeljam, they’re what’s right with the Flash game world.
They have a new game, and it even has multiplayer. Dino Run. Nothing quite like it I assure you, its well made but simple, and fits very well into the ADD world of Flash games. I’ve been a beta tester for the game and its pretty fun.
Starfield Stackers Demo
March 22nd, 2008
A while back Andrew Dickman and I tried making games together as an artist/programmer duo.
This is easily the best thing I think we came up with because it’s the most fun to look at and play in its incomplete state. I wrote some decent AI for the game, which I’ve never actually beaten on the hardest difficulty. The gameplay is basically identical to Puyo Puyo, otherwise known as Dr. Robotnik’s Mean Bean Machine and Kirby’s Avalanche.
Use the arrow keys to move, and the spacebar to “spin” the blobs. Chain together 4+ blobs of the same color to clear them and any nearby black blobs. You send more black blobs to your enemy the bigger the chain, and way more than that if you pull off combos.
This game is so incomplete you can’t switch between modes in the game, so you’ll have to pick the type of game you want to play from here.
Yoshi’s Island Flash Demo
February 29th, 2008
When it comes to 2D platformers, there is no better than Yoshi’s Island. It’s innovative, loaded with levels, and just plain fun to play. When I was younger, I went so far as to get 100’s on every level, including the bonus levels.
I was experimenting with tile engines in Flash and I figured it would be very hard, but possible to pull off Yoshi’s Island in Flash. These days, that’s almost easy, but this demo was on the far edge of what Flash 6 was capable of on my old computer. It was reasonable in brief horizontal levels, but slowed way down when in levels involving both axes. I decided to drop it, but I have a special place in my heart for this project, since this is probably the best chunk of code I ever wrote for Flash 6. Ah well. I still gained a lot of experience from it.
Here’s the demo Use the arrow keys to move and Z to jump. Press Z again in mid-air to get Yoshi to float.
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