Starfield Stackers Demo

March 22nd, 2008

A while back Andrew Dickman and I tried making games together as an artist/programmer duo.

This is easily the best thing I think we came up with because it’s the most fun to look at and play in its incomplete state. I wrote some decent AI for the game, which I’ve never actually beaten on the hardest difficulty. The gameplay is basically identical to Puyo Puyo, otherwise known as Dr. Robotnik’s Mean Bean Machine and Kirby’s Avalanche.

Use the arrow keys to move, and the spacebar to “spin” the blobs. Chain together 4+ blobs of the same color to clear them and any nearby black blobs. You send more black blobs to your enemy the bigger the chain, and way more than that if you pull off combos.

This game is so incomplete you can’t switch between modes in the game, so you’ll have to pick the type of game you want to play from here.

One Response to “Starfield Stackers Demo”

  1. Chris Says:

    That’s really impressive! It looks like it doesn’t need that much work to complete it?

    I tried writing Tetris a while back (http://blog.alism.com/flash-game-tetris/), nowhere near your sort of standard but it made me appreciate the sort of logic involved with your game.

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