Presenting Doomed Online

September 16th, 2007

I finally got around to open-sourcing my Flash Doom port. It’s under the GNU General Public License (v2), and hosted by Google Code. You can see the current trunk here. If you checkout the source code (more details here), compile src/DoomTest.as or you can try working with my build.xml.

I actually wanted to name it ActionDoom, but turns out there’s already something called that. Since I refuse to mess with a guy called Scuba Steve, I went with Doomed Online instead.

Update: I added a demo to the page.

Update 2: I have temporarily suspended the project, since it’d be better to just port it from C anyway.

5 Responses to “Presenting Doomed Online”

  1. James Urquhart Says:

    Neat!

    I never even considered it was possible to re-implement Doom in flash with the *original* data files. Wow.

    It would be very interesting to see how much you are able to re-implement. Considering you’ve gotten this far, i’d guess that would be all of it – though i do wonder about multiplayer support. Now that would be crazy!

    Keep up the good work! 🙂

  2. Max Says:

    The only technical problem with online multiplayer is the lack of udp. Other than that, it wouldn’t be too difficult I think.

  3. MP2E Says:

    Hey, I really like the idea of DOOM being ported to flash, but I haven’t seen any updates lately. Have you stopped working on it? I Hope not, I am really looking forward to seeing this complete.

  4. Max Says:

    Yeah, sorry, it’s not really over, just stopped for now until Adobe adds C support to Flash so I can make a source port instead.

  5. andar909 Says:

    hi, andar here, i just read your post. i like very much. agree to you, sir.

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