Bioshock (the Demo)

August 20th, 2007

Everyone is foaming at the mouth for Bioshock. There’s more hype surrounding it since the reviews came out than any game I’ve ever seen, and we’re talking about a single-player game in a multiplayer world here. Like any self-respecting gamer I jumped on it the minute I saw the chance, and I was even fortunate enough to find a section of the Internet where it was available and at high speeds too. Thank god my “rig” is powerful enough to play the game.

It’s good. If the rest of the game is like this, and it surely is, then it’s game of the year. Done. It’s over. If anyone wasn’t sure this game could live up to the hype they should be now. The real question is why are you reading this and not downloading the demo? Right now I’m thinking more about how this game will affect the future.

One good thing sure to come from Bioshock is in the video-games-as-art debate. While I think the routinely vilified Roger Ebert is wrong about video games incapable of being art, he’s also sorta right in the sense that video games are not “high art”. Gamers can complain all they want but there is no Mona Lisa game out there, games are just too new and it’s audience just too young to reach something like that. My problem with Ebert is that any young form of media needs only time to mature and then it will reach “high art”, and movies aren’t that far ahead of video games so don’t get cocky. In the end Ebert is just under-informed, not stupid. Despite the fact I disagree with many of his reviews, he’s still the only reviewer I read, at least before his struggle with cancer anyway.

What makes Bioshock relevant is that it reaches new heights in several areas, in graphics, story, atmosphere, style, attention to detail, and just about anything else I can think of. If there was ever anything to win over a guy like Ebert since Ico, this’d be it. More importantly, Bioshock is already setting a new standard. I’m hoping this will lead to more story-driven games and environments that are less about the player and more about the environment itself, like it could work just fine without the player there to interact with it.

The only problem with Bioshock is that it may be too good, in the same way its predecessors (like System Shock) failed, it may also fail. People like multiplayer games these days, how many will be convinced that Bioshock is worth buying before the next big game arrives? I wonder if this game will be famous more for its influence than how many copies were sold. Regardless, I’m in the mood to play the demo some more…

One Response to “Bioshock (the Demo)”

  1. Hernan Says:

    I’m not downloading the gaming simply because I need a new computer to play it at a decent framerate 🙁

    Anyway, it is a real shame that gamers this days think it is all about multiplayer (I need to say that I’m not as old as I sound, I’m 18). Honestly I found this terrible, mostly because of the negative effect this can have in the games (and I mean the complete lack of significant single player modes).

    Thats the reason I’m so happy about this new release, I just think it has the capacity of turning into a inflexion point (like HL or Doom). Either way, I really hope to play it really soon (I’m going to buy a new PC in no time) because I don’t like talking about a something I haven’t seen on my own, no matter how reliable the reviews are.

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